Control layered segmented artworks generated with art-segmentation-tools. Performance-ready system used live with the band Star Gondola.
Generative AI platform for creating characters and props for Unity experiences. Supports runtime loading of dynamically rigged 3D characters, physical/interactive prop analysis, rigged gaussian splats, and a custom flexible Unity gaussian splat renderer with advanced features.
XR mixed-reality life sim with fully AI-driven characters generated from any photo. Characters can become companions with their own thoughts, emotions, goals, and relationships while living in your scanned 3D space and participating in a dynamic mini economy.
Interactive art installation shown at Universite Cote d'Azur in Cannes, in collaboration with Krzysztof Pietroszek. Uses compute-shader gravitational particle fields and gaussian splats to generate participant "shadows" that dynamically emerge and coalesce as people enter the space.